PowerPoint的問題,透過圖書和論文來找解法和答案更準確安心。 我們找到下列各種有用的問答集和懶人包

PowerPoint的問題,我們搜遍了碩博士論文和台灣出版的書籍,推薦寫的 Microeconomics 和Korol, Julitta的 Access Project Book都 可以從中找到所需的評價。

另外網站Free PowerPoint Tutorial at GCFGlobal也說明:PowerPoint is the presentation application in the Microsoft Office suite. Get PowerPoint help creating and managing presentations.

這兩本書分別來自 和所出版 。

國立高雄師範大學 諮商心理與復健諮商研究所 丁原郁所指導 王映舜的 手機遊戲玩家之人格特質、遊戲行為與基本需求滿意度相關研究:以寶可夢GO為例 (2021),提出PowerPoint關鍵因素是什麼,來自於手機遊戲、人格特質、遊戲行為、基本需求滿意度、寶可夢GO。

而第二篇論文國立高雄師範大學 教育學系 鍾蔚起所指導 許棠瑾的 就學穩定率之相關研究—以南部某大學為例 (2021),提出因為有 大學、就學穩定率的重點而找出了 PowerPoint的解答。

最後網站The best presentation software in 2022 - Zapier則補充:Even standard PowerPoint alternatives have updated key features to make it easier than ever to collaborate and create presentations quickly, ...

接下來讓我們看這些論文和書籍都說些什麼吧:

除了PowerPoint,大家也想知道這些:

Microeconomics

為了解決PowerPoint的問題,作者 這樣論述:

Bowles and Halliday capture the intellectual excitement, analytical precision, and policy relevance of the new microeconomics that has emerged over the past decades. Drawing on themes of the classical economists from Smith through Marx and 20th century writers - including Hayek, Coase, and Arrow

- the authors use twenty-first century analytical methods to address enduring challenges in economics. The subtitle of the work - Competition, conflict, and coordination - signals their focus on how the institutions of a modern capitalist economy work, introducing students to recent developments in

the microeconomics of credit and labor markets with asymmetric information, a dynamic analysis of how firms compete going beyond price taking, as well as bargaining over the gains from exchange, social norms, and the exercise of power. The new benchmark model proposed by Bowles and Halliday is based

on an empirical approach to economic actors and problems. They start from the premise that contracts are incomplete, and that as a result market failures, rather than being a special case illustrated by environmental spillovers, are to be expected in markets for labor, credit, knowledge and through

out the economy. They explain how experiments show that human motivations include ethical as well as other-regarding preferences (rather than entirely self-interested) and explain why the technologies of knowledge-based economies are a source of winner-take-all rather than stable competition. The au

thors also consider the intrinsic limits of mechanism design and governmental interventions in the economy. Teaching recent developments in microeconomic theory allows the authors to provide students with the tools to analyze and engage in informed debate on the issues that concern them most: climat

e change, inequality, innovation, and epidemic spread. Tradeoffs are highlighted by providing models in which capitalism can be seen as an innovation machine that raises material living standards on average, while at the same time sustaining levels of inequality that many find to be unfair. Digital

formats and resourcesThis title is available for students and institutions to purchase in a variety of formats and is supported by online resources. The e-book offers a mobile experience and convenient access to a variety of features that offer extra learning support. It allows students to engage in

self-assessment activities, watch video material that further explains figures and mathematics, and offers the opportunity to work with interactive graphs to understand how the models work. Drawing on the authors’ decades of teaching the new microeconomics, this title is supported by a range of onl

ine resources for students and lecturers including multiple-choice-questions with instant feedback, further mathematical and discussion-based questions, a fully customizable test bank for lecturer use, PowerPoint slides to accompany each chapter, worksheets that can be assigned to the class, and ans

wers to the problems set in the book.

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手機遊戲玩家之人格特質、遊戲行為與基本需求滿意度相關研究:以寶可夢GO為例

為了解決PowerPoint的問題,作者王映舜 這樣論述:

本研究旨在探討寶可夢GO 手機遊戲玩家之人格特質、遊戲行為與基本需求滿意度之間的關係,研究者採問卷調查法,使用「IPIP 五大人格量表簡版」、「遊戲行為量表」及「基本需求滿意度量表」為研究工具,透過立意取樣網路調查法獲得1686 份有效問卷。將調查資料以描述性統計方法、獨立樣本t 考驗、單因子變異數分析、積差相關分析、逐步迴歸分析及徑路分析統計方法進行分析。研究結果如下:一、 寶可夢GO 玩家人格特質之外向性、友善性及嚴謹性為中高程度、情緒穩定性及智性/想像性為中等程度;而遊戲行為之身體活動、社交互動及旅遊移動為中等程度;基本需求滿意度之生存需求、愛與歸屬需求、權力需求、自由需求及樂趣需求皆

為中高程度。二、 不同性別、年齡、教育程度及職業狀態在人格特質、遊戲行為及基本需求滿意度上有部分顯著差異。三、 寶可夢GO 玩家之人格特質、遊戲行為與基本需求滿意度彼此達顯著正相關四、 寶可夢GO 玩家之背景變項、人格特質與遊戲行為對於所有基本需求滿意度之聯合預測皆有顯著效果。五、 寶可夢GO 玩家之遊戲行為對人格特質之外向性、友善性及智性/想像性與生存需求滿意度、權力需求滿意度、自由需求滿意度與樂趣需求滿意度之間有中介效果。六、 寶可夢GO 玩家之遊戲行為對樂趣需求滿意度、生存需求滿意度、權力需求滿意度與自由需求滿意度有顯著正向影響。根據本研究結果,提出對手機遊戲公司、諮商輔導人員與未來研究

之建議。

Access Project Book

為了解決PowerPoint的問題,作者Korol, Julitta 這樣論述:

This is a project book that guides you through the process of building a traditional Access desktop database that uses one Access database as the front-end (queries, reports, and forms) and another Access database to contain the tables and data. By separating the data from the rest of the database,

the Access database can be easily shared by multiple users over a network. When you build a database correctly at the outset, later this database can be migrated to another system with fewer issues and fewer objects that need to be redone. FEATURES-Understand the concepts of normalization-Build tabl

es and links to other data sources and understand table relationships-Connect and work with data stored in other formats (d104, Word, Excel, Outlook, and PowerPoint)-Retrieve data with DAO, ADO, and DLookup statements-Learn how to process text files for import and export-Create expressions, queries,

and SQL statements-Build bound and unbound forms and reports and write code to preview and print-Incorporate macros in your database-Work with attachments and image files-Learn how to display and query your Access data in the Internet browser-Secure your database for multi-user access-Compact your

database to prevent corruption resulting in data loss

就學穩定率之相關研究—以南部某大學為例

為了解決PowerPoint的問題,作者許棠瑾 這樣論述:

本研究旨在探討影響大學就學穩定率之休學、退學以及轉學等影響因素,以找出提高大學就學穩定率的策略。本研究採取半結構式訪談法,訪談八位曾經有休學、退學以及轉學經驗之大學生,進而了解影響學生流失之原因以及願意使學生續留在該學校就讀的因素,並討論學校可以有何作為提高學生穩定就學。本研究結果發現近三年一般國立大學就學穩定率的排名呈現不穩定變動情形,而影響就學不穩定的因素有:學校內外部環境、學生對未來生涯打算、家人影響以及學生人際網絡與自我期待。因此,針對學校行政單位有以下建議:提升校內軟硬體設備、空間,以豐富校內資源;辦理多樣活動、工作坊,以增進學生學習資源;結合學生輔導諮商中心資源,以協助學生適應相

關問題。另外,針對學系辦學有以下建議:教師教學與時俱進,課程設計多樣且完善;結合系學會辦理相關活動,建立學生之歸屬感;定期辦理系上學生聚會,並結合專人專責學生適應相關問題。